PS4
Graphics API: ?
Display Mode: Fullscreen
Resolution: 1920x1080
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: Variable (40s/50s FPS)
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality: ?
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare:?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
XONE
Graphics API: ?
Display Mode: Fullscreen
Resolution: 1920x1080
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: Variable (Above 30/40 FPS)
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality:
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
PS4 Pro
Graphics API: ?
Display Mode: Fullscreen
Resolution: 2880x1620
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: 60
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality:
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
XONE X
Graphics API: ?
Display Mode: Fullscreen
Resolution: 2880x1620
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: 60
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality: ?
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
Sources: Digital Foundry
Tags: Resident Evil 2 (2019), Resident Evil 2 Remake, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One, Playstation 4 Pro, Xbox One X.
This blog was created to list graphics settings for PC games so you can get graphics similar to their console counterparts. These graphic configurations were identified by experts like Digital Foundry. If you'd like to contribute to the blog, comment on a post and don't forget to send the source. I apologize for the simplicity of the blog.
Sunday, March 29, 2026
Resident Evil 2 (2019) DX11 Console Visuals to PC
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