PS4:
Vsync: ?
FXAA: On
MSAA: ?
Shadow Quality: High
Motion Blur: On
Glare: ?
Resolution: 1920x1080
Fullscreen: On
Frame Rate: 30 FPS
XONE:
Vsync: ?
FXAA: On
MSAA: ?
Shadow Quality: ?
Motion Blur: On
Glare: ?
Resolution: 1920x1080
Fullscreen: On
Frame Rate: 30 FPS
Source: Digital Foundry
Tags: Naruto Shippuden Ultimate Ninja Storm 4, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One.
This blog was created to list graphics settings for PC games so you can get graphics similar to their console counterparts. These graphic configurations were identified by experts like Digital Foundry. If you'd like to contribute to the blog, comment on a post and don't forget to send the source. I apologize for the simplicity of the blog.
Tuesday, March 31, 2026
Naruto Shippuden: Ultimate Ninja Storm 4
Sunday, March 29, 2026
Resident Evil 2 (2019) DX11 Console Visuals to PC
PS4
Graphics API: ?
Display Mode: Fullscreen
Resolution: 1920x1080
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: Variable (40s/50s FPS)
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality: ?
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare:?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
XONE
Graphics API: ?
Display Mode: Fullscreen
Resolution: 1920x1080
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: Variable (Above 30/40 FPS)
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality:
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
PS4 Pro
Graphics API: ?
Display Mode: Fullscreen
Resolution: 2880x1620
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: 60
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality:
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
XONE X
Graphics API: ?
Display Mode: Fullscreen
Resolution: 2880x1620
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: 60
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality: ?
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ?
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ?
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?
Sources: Digital Foundry
Tags: Resident Evil 2 (2019), Resident Evil 2 Remake, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One, Playstation 4 Pro, Xbox One X.
Monday, March 23, 2026
Resident Evil 7 Biohazard DX11 Console Visuals to PC
PS4:
Screen Resolution: 1920x1080
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: ?
Texture Filtering: ?
Mesh Quality: ?
Anti-Aliasing: TAA+FXAA
Motion Blur: On
Effects Rendering: ?
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: ?
Shadow Cache: ?
Ambient Occlusion: ?
Bloom: ?
Lens Flare: ?
Volumetric Lighting Quality: ?
Reflections: ?
Subsurface Scattering: ?
Chromatic Aberration: On
Color Space: BT. 709
XONE
Screen Resolution: 1920x1080
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: ?
Texture Filtering: ?
Mesh Quality: ?
Anti-Aliasing: FXAA
Motion Blur: On
Effects Rendering: ?
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: ?
Shadow Cache: ?
Ambient Occlusion: ?
Bloom: ?
Lens Flare: ?
Volumetric Lighting Quality: ?
Reflections: ?
Subsurface Scattering: ?
Chromatic Aberration: On
Color Space: BT. 709
PS4 Pro
Screen Resolution: 3200x1800
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: Very High
Texture Filtering: Very High
Mesh Quality: Very High
Anti-Aliasing: TAA+FXAA
Motion Blur: On
Effects Rendering: High
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: On
Shadows Cache: ?
Ambient Occlusion: HBAO+
Bloom: On
Lens Flare: On
Volumetric Lighting Quality: High
Reflections: On
Subsurface Scattering: On
Chromatic Aberration: On
Color Space: BT. 709
XONE X
Screen Resolution: 3840x2160
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: Very High
Texture Filtering: Very High
Mesh Quality: ?
Anti-Aliasing: TAA+FXAA
Motion Blur: On
Effects Rendering: ?
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: ?
Shadow Cache: ?
Ambient Occlusion: ?
Bloom: ?
Lens Flare: ?
Volumetric Lighting Quality: ?
Reflections: ?
Subsurface Scattering: ?
Chromatic Aberration: On
Color Space: BT. 709
Note: The maximum graphics settings on PC are equivalent to the PS4 Pro version, although the PC version looks slightly better. I also think it should be equivalent to the Xbox One X version, but I'm not sure.
Sources: Digital Foundry 1 and Digital Foundry 2
Tags: Resident Evil 7 Biohazard, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One.