Tuesday, March 31, 2026

Naruto Shippuden: Ultimate Ninja Storm 4

 

PS4:

Vsync: ?
FXAA: On
MSAA: ?
Shadow Quality: High
Motion Blur: On
Glare: ?
Resolution: 1920x1080
Fullscreen: On
Frame Rate: 30 FPS

XONE: 

Vsync: ?
FXAA: On
MSAA: ?
Shadow Quality: ?
Motion Blur: On
Glare: ?
Resolution: 1920x1080
Fullscreen: On
Frame Rate: 30 FPS

Source: Digital Foundry

Tags: Naruto Shippuden Ultimate Ninja Storm 4, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One.

Sunday, March 29, 2026

Resident Evil 2 (2019) DX11 Console Visuals to PC

 

PS4

Graphics API: ?
Display Mode: Fullscreen
Resolution: 1920x1080
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: Variable (40s/50s FPS)
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality: ?
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ? 
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare:? 
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ? 

XONE 

Graphics API: ?
Display Mode: Fullscreen
Resolution: 1920x1080
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: Variable (Above 30/40 FPS)
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality:
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ? 
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ? 
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?

PS4 Pro

Graphics API: ?
Display Mode: Fullscreen
Resolution: 2880x1620
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: 60
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ?
Texture Filter Quality:
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ? 
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ? 
Motion Blur: On
Depth of Field: On
Lens distortion: ? 
Noise: ?

XONE X

Graphics API: ?
Display Mode: Fullscreen
Resolution: 2880x1620
Rendering Mode: Normal
Image Quality: 100%
Refresh Rate: 60hz
Frame Rate: 60
V-Sync: ?
Anti-aliasing: TAA
Texture Quality: ? 
Texture Filter Quality: ?
Mesh Quality: ?
Shadow Quality: ?
Shadow Cache: ?
Contact Shadows: ?
Screen Space Reflections: On
Subsurface Scattering: ? 
Volumetric Lighting Quality: ?
Particle Lightining Quality: ?
Ambient Occlusion: SSAO
Bloom: ?
Lens Flare: ? 
Motion Blur: On
Depth of Field: On
Lens distortion: ?
Noise: ?

Sources: Digital Foundry

Tags: Resident Evil 2 (2019), Resident Evil 2 Remake, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One, Playstation 4 Pro, Xbox One X.

Monday, March 23, 2026

Resident Evil 7 Biohazard DX11 Console Visuals to PC

 

PS4:

Screen Resolution: 1920x1080
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: ?
Texture Filtering: ?
Mesh Quality: ?
Anti-Aliasing: TAA+FXAA
Motion Blur: On
Effects Rendering: ?
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: ?
Shadow Cache: ?
Ambient Occlusion: ?
Bloom: ?
Lens Flare: ?
Volumetric Lighting Quality: ?
Reflections: ?
Subsurface Scattering: ?
Chromatic Aberration: On
Color Space: BT. 709

XONE

Screen Resolution: 1920x1080
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: ?
Texture Filtering: ?
Mesh Quality: ?
Anti-Aliasing: FXAA
Motion Blur: On
Effects Rendering: ?
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: ?
Shadow Cache: ?
Ambient Occlusion: ?
Bloom: ?
Lens Flare: ?
Volumetric Lighting Quality: ?
Reflections: ?
Subsurface Scattering: ?
Chromatic Aberration: On
Color Space: BT. 709

PS4 Pro

Screen Resolution: 3200x1800
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: Very High
Texture Filtering: Very High
Mesh Quality: Very High
Anti-Aliasing: TAA+FXAA
Motion Blur: On
Effects Rendering: High
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: On
Shadows Cache: ?
Ambient Occlusion: HBAO+
Bloom: On
Lens Flare: On
Volumetric Lighting Quality: High
Reflections: On
Subsurface Scattering: On
Chromatic Aberration: On
Color Space: BT. 709

XONE X

Screen Resolution: 3840x2160
Refresh Rate: 60
Field of Vision: 80°
Framerate: 60
V-Sync: ?
Rendering Method: Normal
Resolution Scaling: 1
Texture Quality: Very High
Texture Filtering: Very High
Mesh Quality: ?
Anti-Aliasing: TAA+FXAA
Motion Blur: On
Effects Rendering: ?
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: ?
Shadow Cache: ?
Ambient Occlusion: ?
Bloom: ?
Lens Flare: ?
Volumetric Lighting Quality: ?
Reflections: ?
Subsurface Scattering: ?
Chromatic Aberration: On
Color Space: BT. 709

Note: The maximum graphics settings on PC are equivalent to the PS4 Pro version, although the PC version looks slightly better. I also think it should be equivalent to the Xbox One X version, but I'm not sure.

Sources: Digital Foundry 1 and Digital Foundry 2

Tags: Resident Evil 7 Biohazard, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One.