Monday, November 17, 2025

Sleeping Dogs: Definitive Edition Console Visuals to PC

  

PS4:


Resolution: 1920x1080
Graphics Level: ?
Enable Quality Anti-Aliasing (AA): ?
Shadow Resolution: High
Shadow Filtering: ?
Screen Space Ambient Occlusion (SSAO): On
Enable V-Sync (Vertical Synchronization): On
Enable Quality Motion Blur: High
World Density: Very close to PC Extreme
FPS Limiter: 30
Low Resolution Buffers: ? 

XONE:

Resolution: 1920x1080
Graphics Level: ?
Enable Quality Anti-Aliasing (AA): ?
Shadow Resolution: High
Shadow Filtering: ?
Screen Space Ambient Occlusion (SSAO): On
Enable V-Sync (Vertical Synchronization): On
Enable Quality Motion Blur: High
World Density: Very close to PC Extreme
FPS Limiter: 30
Low Resolution Buffers: ? 

Note: The console versions have SSAO enabled, but it's not known for sure which configuration is closest to the console version.


Tags: Sleeping Dogs: Definitive Edition, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One.

Sunday, November 16, 2025

Tekken 7 Console Visuals to PC

 

PS4:


Screen Mode: Fullscreen
Resolution: 1536x864
V-Sync (Vertical Synchronization): ?
Measure/Display FPS: Off
Rendering Quality Preset: Custom
Rendering Scale: 100%
Anti-Aliasing (AA): High
Shadow Settings: Ultra
Texture Quality: Ultra
Effect Quality: ?
Post-Processing Quality: ?
Dynamic Adjustment: On

PS4 Pro:

Screen Mode: Fullscreen
Resolution: 1920x1080
V-Sync (Vertical Synchronization): ?
Measure/Display FPS: Off
Rendering Quality Preset: Custom
Rendering Scale: 100%
Anti-Aliasing (AA): High
Shadow Settings: Ultra
Texture Quality: Ultra
Effect Quality: ?
Post-Processing Quality: High
Dynamic Adjustment: On

XONE:

Screen Mode: Fullscreen
Resolution: 1280x720
V-Sync (Vertical Synchronization): On
Measure/Display FPS: Off
Rendering Quality Preset: Custom
Rendering Scale: 100%
Anti-Aliasing (AA): High
Shadow Settings: Ultra
Texture Quality: Ultra
Effect Quality: ?
Post-Processing Quality: ?
Dynamic Adjustment: On


Tags: Tekken 7, Console Visuals to PC Games, Graphics Settings, Playstation 4, Playstation 4 Pro, Xbox One.

Sunday, September 21, 2025

Resident Evil Revelations 2 Console Visuals to PC


PS4:


Screen Resolution: 1920x1080
Display Mode: Fullscreen
Scanlines: 60.00 Hz
V-Sync (Vertical Synchronization): ?
Frame Rate: 60 FPS
Anti-Aliasing (AA): FX-AA
Motion Blur: ?
Shadow: High
Textures: Highest
HDR Precision: High
Effect Generation: High

XONE:

Screen Resolution: 1920x1080
Display Mode: Fullscreen
Scanlines: 60.00 Hz
V-Sync (Vertical Synchronization): ?
Frame Rate: 60 FPS
Anti-Aliasing (AA): FX-AA
Motion Blur: ?
Shadow: High
Textures: Highest
HDR Precision: High
Effect Generation: High

SWITCH:

Screen Resolution: 1920x1080 Docked and 1280x720 Portable
Display Mode: Fullscreen
Scanlines: 60.00 Hz
V-Sync (Vertical Synchronization): ?
Frame Rate: Variable 60 FPS
Anti-Aliasing (AA): Off
Motion Blur: ?
Shadow: High
Textures: Highest
HDR Precision: High
Effect Generation: High

X360:

Screen Resolution: 1280x720
Display Mode: Fullscreen
Scanlines: 60.00 Hz
V-Sync (Vertical Synchronization): ?
Frame Rate: 30 FPS
Anti-Aliasing (AA): ?
Motion Blur: ?
Shadow: ?
Textures: ?
HDR Precision: ?
Effect Generation: ?

PS3:

Screen Resolution: 1280x720
Display Mode: Fullscreen
Scanlines: 60.00 Hz
V-Sync (Vertical Synchronization): ?
Frame Rate: 30 FPS
Anti-Aliasing (AA): ?
Motion Blur: ?
Shadow: ?
Textures: ?
HDR Precision: ?
Effect Generation: ?

PS Vita:

Screen Resolution: 960x544
Display Mode: Fullscreen
Scanlines: 60.00 Hz
V-Sync (Vertical Synchronization): ?
Frame Rate: Terrible, below 30 FPS
Anti-Aliasing (AA): ?
Motion Blur: ?
Shadow: ?
Textures: ?
HDR Precision: ?
Effect Generation: ?

Note: If you want graphics similar to the PS Vita version, you should set the game's graphics to Low. However, it has not been tested whether the Low graphics are worse or even better than the PS Vita version.

Source: Digital Foundry, Digital Foundry 2 and M Pro Channel

Tags: Resident Evil Revelations 2, Console Visuals to PC Games, Graphics Settings, Playstation 4, Playstation 3, Playstation Vita, Xbox One, Xbox 360, Nintendo Switch.

Resident Evil 6 Console Visuals to PC


PS3:


Screen Resolution: 1280x720
Full-Screen: On
Display Frequency: 60Hz
Vertical Sync. (V-Sync): ?
Frames Rate: 30 fps
Anti-Aliasing: On
Motion Blur: Off
Shadow Quality: ?
Texture Quality: ?
Screen Quality: ?

X360:

Screen Resolution: 1280x720
Full-Screen: On
Display Frequency: 60Hz
Vertical Sync. (V-Sync): ?
Frames Rate: 30 fps
Anti-Aliasing: On
Motion Blur: Off
Shadow Quality: ?
Texture Quality: ?
Screen Quality: ?

PS4:

Screen Resolution: 1920x1080
Full-Screen: On
Display Frequency: 60Hz
Vertical Sync. (V-Sync): ?
Frames Rate: 60 fps
Anti-Aliasing: On
Motion Blur: ?
Shadow Quality: High
Texture Quality: High
Screen Quality: High

XONE:

Screen Resolution: 1920x1080
Full-Screen: On
Display Frequency: 60Hz
Vertical Sync. (V-Sync): ?
Frames Rate: 60 fps
Anti-Aliasing: On
Motion Blur: ?
Shadow Quality: High
Texture Quality: High
Screen Quality: High

SWITCH:

Screen Resolution: 1920x1080 Docked and 1280x720 Portable
Full-Screen: On
Display Frequency: 60Hz
Vertical Sync. (V-Sync): ?
Frames Rate: Variable (30-35 FPS)
Anti-Aliasing: On
Motion Blur: Off
Shadow Quality: High
Texture Quality: ?
Screen Quality: ?

Note: The camera FOV, FOV when aiming and Position when aiming default settings in the PS3/Xbox 360 versions is: 0, 0, 0. And the PS4/Xbox One/Switch default settings is: 15, 15, 5. 


Tags: Resident Evil 6, Console Visuals to PC Games, Graphics Settings, Playstation 4, Playstation 3, Xbox One, Xbox 360, Nintendo Switch.

Sunday, August 17, 2025

Grand Theft Auto V Legacy Console Visuals to PC


PS4

Ignore Suggested Limits: Off
DirectX Version: DirectX 11
Screen Type: Fullscreen
Resolution: 1920x1080
Aspect Ratio: 16:9
Refresh Ratio: 60Hz
Output Monitor: 1
FXAA: On
MSAA: ?
NVIDIA TXAA: ?
V-Sync: Half
Pause Game On Focus Loss: ?
Population Density: 80%
Population Variety: ?
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: High
Shadow Quality: High
Reflection Quality: High
Reflection MSAA: ?
Water Quality: High
Particles Quality: High
Grass Quality: Very High
Soft Shadows: Softer
Post FX: Ultra
Motion Blur Strenght: ?
In-Game Depth Of Field Effects: On
Anisotropic Filtering: X4
Ambient Occlusion: High
Tessellation: High
Long Shadows: ?
High Resolution Shadows: ?
High Detail Streaming While Flying: ?
Extended Distance Scaling: ?
Extended Shadows Distance: ?
Frame Scaling Mode: Off

XONE

Ignore Suggested Limits: Off
DirectX Version: DirectX 11
Screen Type: Fullscreen
Resolution: 1920x1080
Aspect Ratio: 16:9
Refresh Ratio: 60Hz
Output Monitor: 1
FXAA: On
MSAA: ?
NVIDIA TXAA: ?
V-Sync: Half
Pause Game On Focus Loss: ?
Population Density: 80%
Population Variety: ?
Distance Scaling: 100%
Texture Quality: Very High
Shader Quality: High
Shadow Quality: High
Reflection Quality: High
Reflection MSAA: ?
Water Quality: High
Particles Quality: High
Grass Quality: High *
Soft Shadows: Softer
Post FX: Ultra
Motion Blur Strenght: ?
In-Game Depth Of Field Effects: On
Anisotropic Filtering: X4
Ambient Occlusion: High
Tessellation: High
Long Shadows: ?
High Resolution Shadows: ?
High Detail Streaming While Flying: ?
Extended Distance Scaling: ?
Extended Shadows Distance: ?
Frame Scaling Mode: Off

Note (*): The Grass Quality on Xbox One is below Very High and above Medium; High isn't an exact representation of the grass quality, but it's the closest it gets.


Tags: Grand Theft Auto V Legacy, GTA V Legacy, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One

Tuesday, August 5, 2025

Resident Evil Revelations Console Visuals to PC


PS3:

Screen Resolution: 1280x720
Window Setting: Full-Screen
Refresh Rate: 60Hz
Vertical Synchronization (V-Sync): ?
Frames Rate: 30 FPS
Anti-Aliasing: FXAA
Motion Blur: On
Shadows Quality: ?
Texture Quality: ?

X360:

Screen Resolution: 1280x720
Window Setting: Full-Screen
Refresh Rate: 60Hz
Vertical Synchronization (V-Sync): ?
Frames Rate: 30 FPS
Anti-Aliasing: FXAA
Motion Blur: On
Shadows Quality: ?
Texture Quality: ?

WII U:

Screen Resolution: 1280x720
Window Setting: Full-Screen
Refresh Rate: 60Hz
Vertical Synchronization (V-Sync): ?
Frames Rate: 30 FPS
Anti-Aliasing: FXAA
Motion Blur: On
Shadows Quality: ?
Texture Quality: ?

PS4:

Screen Resolution: 1920x1080
Window Setting: Full-Screen
Refresh Rate: 60Hz
Vertical Synchronization (V-Sync): ?
Frames Rate: 60 FPS
Anti-Aliasing: FXAA
Motion Blur: On
Shadows Quality: ?
Texture Quality: ?

XONE:

Screen Resolution: 1920x1080
Window Setting: Full-Screen
Refresh Rate: 60Hz
Vertical Synchronization (V-Sync): ?
Frames Rate: 60 FPS
Anti-Aliasing: FXAA
Motion Blur: On
Shadows Quality: ?
Texture Quality: ?

SWITCH:

Screen Resolution: 1920x1080 Docked and 1280x720 Portable
Window Setting: Full-Screen
Refresh Rate: 60Hz
Vertical Synchronization (V-Sync): ?
Frames Rate: Variable 60 FPS
Anti-Aliasing: ?
Motion Blur: On
Shadows Quality: ?
Texture Quality: ?

Tags: Resident Evil Revelations, RE REV, Console Visuals to PC Games, Graphics Settings, Playstation 3, Playstation 4, Xbox 360, Xbox One, Nintendo Wii U, Nintendo Switch.

Friday, July 25, 2025

Resident Evil 5 Console Visuals to PC


PS3:

Screen Resolution: 1280x720
Display Mode: Full-Screen
Refresh Rate: 60Hz
Vertical Sync (V-Sync): ?
Frames Rate: 30 fps
Anti-Aliasing: 2X
Motion Blur: On
Shadows Detail: ?
Texture Detail: ?
Overrall Quality: ?
SplitScreenMode: Standard

X360:

Screen Resolution: 1280x720
Display Mode: Full-Screen
Refresh Rate: 60Hz
Vertical Sync (V-Sync): ?
Frames Rate: 30 fps
Anti-Aliasing: 4X
Motion Blur: On
Shadows Detail: ?
Texture Detail: ?
Overrall Quality: ?
SplitScreenMode: Standard

NVIDIA Shield:

Screen Resolution: 1280x720
Display Mode: Full-Screen
Refresh Rate: 60Hz
Vertical Sync (V-Sync): ?
Frames Rate: 30 fps
Anti-Aliasing: ?
Motion Blur: ?
Shadows Detail: ? (*)
Texture Detail: ?
Overrall Quality: ?
SplitScreenMode: Standard

PS4:

Screen Resolution: 1920x1080
Display Mode: Full-Screen
Refresh Rate: 60Hz
Vertical Sync (V-Sync): ?
Frames Rate: Variable 60 fps
Anti-Aliasing: On 
Motion Blur: On
Shadows Detail: ?
Texture Detail: ?
Overrall Quality: ?
SplitScreenMode: Standard

XONE:

Screen Resolution: 1920x1080
Display Mode: Full-Screen
Refresh Rate: 60Hz
Vertical Sync (V-Sync): ?
Frames Rate: Variable 60 fps
Anti-Aliasing: On
Motion Blur: On
Shadows Detail: ?
Texture Detail: ?
Overrall Quality: ?
SplitScreenMode: Standard

SWITCH:

Screen Resolution: 1920x1080 Docked and 1280x720 Portable
Display Mode: Full-Screen
Refresh Rate: 60Hz
Vertical Sync (V-Sync): ?
Frames Rate: Variable (Above 30 FPS but rarely reaching 40 FPS)
Anti-Aliasing: On
Motion Blur: Off
Shadows Detail: ? (*)
Texture Detail: ?
Overrall Quality: ?
SplitScreenMode: Standard

Note: The camera setting in the game settings that are equivalent to the PS3, X360 and Nvidia Shield versions are the Standard setting.

Note 2: The PS4, XONE and Switch versions use a different anti-aliasing (AA) method than previous versions.

Note 3 (*): The Shadows Detail on the Nvidia Shild and Switch are below Medium/High but above Low, because Low disables shadows.  

Tags: Resident Evil 5, RE5, Console Visuals to PC Games, Graphics Settings, Playstation 3, Playstation 4, Xbox 360, Xbox One, Nvidia Shield, Nintendo Switch.

Friday, July 11, 2025

Resident Evil 4 Ultimate HD Edition Console Visuals to PC


PS4:

Resolution: 1920x1080
Fullscreen: On
Frame Rate: Fixed 60 FPS
Anti-Aliasing (AA): Off
Motion Blur: Off (Standard)
Shadow Quality: ?
Texture Quality: HD
Color Filter: Off

XONE:

Resolution: 1920x1080
Fullscreen: On
Frame Rate: Fixed 60 FPS
Anti-Aliasing (AA): Off
Motion Blur: Off (Standard)
Shadow Quality: ?
Texture Quality: HD
Color Filter: Off

SWITCH:

Resolution: 1600x900 Docked and 1066x600 Portable
Fullscreen: On
Frame Rate: Fixed 60 FPS
Anti-Aliasing (AA): ?
Motion Blur: Off (Standard)
Shadow Quality: ?
Texture Quality: HD
Color Filter: Off 

X360:

Resolution: 1280x720
Fullscreen: On
Frame Rate: Fixed 30 FPS
Anti-Aliasing (AA): ?
Motion Blur: ?
Shadow Quality: ?
Texture Quality: Original
Color Filter: Off

Note: Since the PS4 and XONE versions don't have anti-aliasing, I assume the PS3 and X360 versions probably don't either. But that's just my opinion. I haven't found any expert information on this.

Tags: Resident Evil 4 Ultimate HD Edition, RE4 UHD, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox 360, Xbox One, Nintendo Switch.

Thursday, July 10, 2025

Resident Evil 0 HD Remaster Console Visuals to PC


PS4:

Resolution: 1920x1080
Vertical Synchronization (VSync): ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): FX-AA
Shadow Quality: High
Texture Quality: High

XONE:

Resolution: 1920x1080
Vertical Synchronization (VSync): ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): FX-AA
Shadow Quality: High
Texture Quality: High

SWITCH:

Resolution: 1920x1080
Vertical Synchronization (VSync): ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): ?
Shadows Quality: ?
Texture Quality: ?

X360:

Resolution: 1280x720
Vertical Synchronization (VSync): ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): ?
Shadow Quality: ?
Texture Quality: ?

Tags: Resident Evil 0 HD Remaster, RE0, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One, Xbox 360, Nintendo Switch.

Wednesday, July 9, 2025

Resident Evil HD Remaster Console Visuals to PC


PS4:

Resolution: 1920x1080
Vertical Synchronization (VSync):  ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): FX-AA
Shadow Quality: Medium
Texture Quality: High

XONE:

Resolution: 1920x1080
Vertical Synchronization (VSync): ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): FX-AA
Shadow Quality: Low
Texture Quality: High

SWITCH:

Resolution: 1920x1080
Vertical Synchronization (VSync): ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): ?
Shadows Quality: ?
Texture Quality: ?

X360:

Resolution: 1280x720
Vertical Synchronization (VSync): ?
Refresh Rate: 60.0 Hz
Frame Rate: 30 FPS
Anti-Aliasing (AA): ?
Shadow Quality: ?
Texture Quality: ?

Tags: Resident Evil Remake HD Remaster, Console Visuals to PC Games, Graphics Settings, Playstation 4, Xbox One, Xbox 360, Nintendo Switch.

Blog Introduction

This blog was created to list graphics settings for PC games so you can get graphics similar to their console counterparts.


These graphic configurations were identified by experts like Digital Foundry.


If you'd like to contribute to the blog, comment on a post and don't forget to send the source.


I apologize for the simplicity of the blog.


Tags: Console Visuals to PC Games